The starting point
While the original game was a classic, the art style felt a bit traditional and distant from modern, mainstream aesthetics. My first goal was to reimagine the visual identity to be contemporary and highly inclusive.
Goal
Create a whimsical, inclusive art direction (inspired by Monument Valley) featuring racially diverse characters, and build a digital infrastructure that allowed four players to use their phones as private hands while a central TV acted as the shared game board.
Challenge
Designing a “second screen” experience is notoriously difficult. We had to perfectly synchronize private mobile states with public TV states so players never felt lost or disconnected from the room.



